We now have a signed driver, so Windows 7 圆4 users no longer need to use Test Mode!įull instructions are in the readme inside the zipĪs a result, you should no longer get a UAC prompt every time UJR starts. Yes, if you add a cool new feature, or know a better way of writing a bit of the code, please let me know! Does not support reading input from the 2nd-4th POV hats.Does not support reading input from the 7th and 8th joystick axes.Use regular AHK to read the output of the virtual stick and send keyboard or mouse. Does not support mapping joystick to keyboard or mouse.Configure UJR to tell it which physical joystick axis/button controls which axis/button of the virtual joystick - each axis and button of the virtual stick can be mapped to a different physical joystick.UJR is written in AutoHotkey, an open source macro app - it sends instructions to vJoy via Axlar's vJoy to AHK Bridge.Uses the free open source app vJoy to create a virtual joystick.Use this when the game detects the underlying physical stick instead of the virtual one - allows you to move the virtual stick without moving the physical stick "QuickBind" mode to control the virtual joystick via the UJR GUI.(But each version can read any of the physical axes) Run multiple copies - each copy can control a different virtual stick.Remap the 1st Hat (POV) switch to any buttons.Axis Trimming - Use one axis to trim another.Axis Merging - Combine two racing pedals into a rudder!.Per-axis deadzone and sensitivity settings.Controlled by up to 16 physical joysticks.Control up to 16 virtual joysticks with 8 Axes and 32 Buttons each!."Portable" application, no installation required - just run the EXE!.The code is pretty easy to understand and you just need a text editor. You want a specific feature, but lack the knowledge to write such a thing yourself.You want to use two devices for a game (eg a pedals and a stick/throttle) for a game but it only supports one joystick at a time.You have a pair of racing pedals that feature an axis for each pedal, and wish to use them as a single rudder axis.Your joystick is recognised, but an axis is the wrong way around and you cannot fix it.Your joystick is not recognised by the game.You do not need to know how to code to use it. If the joystick you wish to use appears in Windows' game controller list, it should work with UJR. Please note: UJR is no longer maintained, please use UCR instead.Ī program to combine axes, buttons and the 1st hat from any of your physical joysticks into one or more 8 axis, 32 button virtual joysticks.
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